AUDIO DESIGN VIDEO GAMES

AUDIO DESIGN VIDEO GAMES

Video game - it is a virtual world in which people can feel like a fearless hero, or to create and develop your farm, find a soul mate, to unravel the mystery, to learn something new, etc. That's the beauty of video games is: every man for himself can choose his own world, in which pleasure and plunges.

Achieve resounding success of the game, which can involve a person as much as possible in the storyline. To create all the conditions for such inclusion, it is necessary, a combination of several criteria.

The visual picture at all for a person means a lot (on the assurances of scientists, so we get to 90% of all the information from the outside world), but without sound, it is impossible to get a complete picture of what is happening, and therefore, playing in silence, with good intentions, "forget" in the game is not possible. On the other hand, creating a bad sound, chances completely discourage the desire to play, do not become less.

At the mention of games such as Mario Bros, Mortal Kombat, Silent Hill, Skyrim, Bioshock, Portal, Alice: Madness Returns, The Neverhood, Grand Theft Auto, Assassin's Creed - recall the soundtracks, which have become legendary. Many people know the melodies of these games, thus, never even played in them.

Our specialty is sound, so we'll talk about it precisely. Soundtracks in the game, divided into three levels:



1) Noise and sounds of the virtual world.

2) The dialogues of the characters.

3) Soundtrack and music in general.



1) Noise and sounds of the virtual world.

With sound effects and sounds, we strive to create in-game presence. In this case, the plot of the game dictates that we need to hear, hitting the scene. Environment may contain, as existing in our (real) world of sounds, and completely unfamiliar to our ear. If we are dealing with the second option, then there is a necessity of creating a fundamentally new sound. Most often, to achieve the desired effect, it helps the synthesis of sounds familiar to us. For example, to create Chubakov speech, the representative of an alien race of kinovselennoy "Star Wars" producer had to work hard to pick up the sound, ideal for the performance of the director's ideas. As a result, hundreds of sounds, it was decided to synthesize a bear's roar with the sounds issued walrus, camel and even tiger. But the roar of the tyrannosaur from the movie "Jurassic Park" was created by combining the sounds of an elephant, a tiger and an alligator.


2) The dialogues of the characters.

It's simple: there are heroes - there are actors. Each character is assigned a separate actor, suitable for all characteristics. Voice actor must maximally fit the character and appearance of the character, just pass it up. For a perfect voice, the actor need to understand who he will announce. To do this, the game creator must give as detailed a description of the characters, a script with all the dialogues should contain detailed instructions that in one point or another phrase, there is a hero, what he feels and what tone it transmits his thought. This also applies to the character, playing the role of the narrator, who may not even appear in the game, remaining all the time behind the scenes.


3) Soundtrack.

In this case, for the soundtrack we understand music / song that accompanies a computer game or an application. In addition, so-called "main theme song" in the product may be present music of the opening credits, the background for the gameplay music (which can not only throughout the action "fill air", but also display the mood of the character, strength or comic situation), cinematics and end credits. Genre affiliation product sets the pace for the entire audio series (hardly in the children's cognitive game, we will be able to hear the heavy sound of an electric guitar with the drums, or to meet the extreme shooter in which the battle is accompanied by a song about a rainbow). The more complex melody, the more musical instruments should be involved, the more serious and painstaking work to be carried out. If you want to record vocals, the selection of the appropriate tone and style of the artist, as well as coordination with the customer, takes no small amount of time. In cases where the game claims to be epic, it simply is vital to check every little thing over and over again.


Any creative process is like it or not, but all the same process, so there are times when game creators have decided to change this or that scene, to change the character. For example, according to the original idea the main character had to have a strong and masculine character, but in the process of recording cues, it was decided that the visual character was more than courageous, so the voice, with all seriousness, you need to add more feminine sounds. We deal with other situations: when changes are made in the biography of the characters. For example, in the story of the main villain, personified all the most cruel and horrible, it was decided to add a tragedy, then the action of the character, take on an entirely different meaning. Because of these changes, sometimes it has to do not just rewrite voiced replica, but also to change initially assigned to the role of the actor.


Creating a series of music and sound in general, does not require haste. Every detail, every seemingly insignificant sound, able to create a unique and memorable atmosphere. After all, in any case, our main task is to make the viewer feel yourself in the place of the hero, and then heard the world where he wanted to go.